Having two distinct characters tethered together is a pretty complex mechanic, and you managed to get it working nicely.
The second level is a bit overwhelming, and could use some streamlining iteration.
The clap/wake up mechanic seems like a remnant of some more complex systems that I'd assume you cut to focus on polish. Not getting dragged into scope creep takes a lot of discipline, congrats!
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A quick note: This switch in the second level needs to be activated twice to take effect, sorry for any confusion!
Very solid jam entry!!
Having two distinct characters tethered together is a pretty complex mechanic, and you managed to get it working nicely.
The second level is a bit overwhelming, and could use some streamlining iteration.
The clap/wake up mechanic seems like a remnant of some more complex systems that I'd assume you cut to focus on polish. Not getting dragged into scope creep takes a lot of discipline, congrats!